Visit Us Tomorrow at the Business of Games Summit!

The Business of Games Summit is right around the corner. As in, it’s tomorrow, February 22. So, if you plan to attend the event, here are all the details about how we’ll be involved.

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UNDR[H2O] 2019 Update

Hi everyone! We hope it’s been a happy holiday season for you all. Today, we emerge from our months-long slumber to let you know what we’ve been working on. Here’s a hint: it’s a lot.

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UNDR[H2O] Design Update: New Tools, Power-Ups and More

It’s been several months since we gave a detailed look at the progress of UNDR[H2O]. Part of the reason is that we’ve been tinkering with the game’s design to ensure that the finished product is a tight, polished adventure from start to finish. When we unveiled UNDR[H2O] in Summer 2016, it was only a side project — the result of a one-weekend game jam. But it quickly morphed into our main focus as a story-driven experience that we’ve been developing for the past two years.

As we’ve progressed in building the game, we’ve learned a lot about what works and what doesn’t, and more importantly, what we want and don’t want in the finished product. That’s why over the past couple months, we put our game through a third, hopefully final design iteration. Now that we’re pushing forward under this new design, we’d like to fill you in on what the game should look like when it releases.

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