Hi everyone! We hope it’s been a happy holiday season for you all. Today, we emerge from our months-long slumber to let you know what we’ve been working on. Here’s a hint: it’s a lot.
So, you like anime and video games? Then we have the announcement for you: We’ll be showing off UNDR[H2O] at the GDEX Megabooth at Matsuricon later this month!
It’s been several months since we gave a detailed look at the progress of UNDR[H2O]. Part of the reason is that we’ve been tinkering with the game’s design to ensure that the finished product is a tight, polished adventure from start to finish. When we unveiled UNDR[H2O] in Summer 2016, it was only a side project — the result of a one-weekend game jam. But it quickly morphed into our main focus as a story-driven experience that we’ve been developing for the past two years.
As we’ve progressed in building the game, we’ve learned a lot about what works and what doesn’t, and more importantly, what we want and don’t want in the finished product. That’s why over the past couple months, we put our game through a third, hopefully final design iteration. Now that we’re pushing forward under this new design, we’d like to fill you in on what the game should look like when it releases.
It’s official: March is our busiest month yet at GuessworkVR. If you couldn’t make it to COSI earlier this month and you’re not coming to OTFC next weekend, you can grab a ticket to the Ready Player One Experience in Columbus next Thursday, March 29.
If you haven’t gotten to try UNDR[H2O], this spring is your best chance yet. We already announced that we’ll be attending MakerX this April, but now we’ve added two more events in Columbus that you might be able to attend this month!
Hello from 2018! Our first update of the year is a big one: We’ll be exhibiting UNDR[H2O] at The Columbus Maker Expo this April, which is unlike any event we’ve presented at before.
The Business of Games Summit took place at Ohio University last Thursday, and it was a blast! We got to catch up with some old friends, introduced dozens of people to UNDR[H2O] and won the event’s Best Exhibitor award, so we’d say it was a smashing success.
Hey there, everyone. It’s been a while, hasn’t it? Yes, we’re still here, and yes, we’re still hard at work with game development. In fact, in the past few months, we’ve been busier than ever. But more on that in a minute. First, we have some exciting news to share with you.
Earlier this month, Marc, Courtney and Tyler visited La Salle High School, Marc’s alma mater, to talk about computer animation and what it’s like working on UNDR[H2O].