Earlier this month, Marc, Courtney and Tyler visited La Salle High School, Marc’s alma mater, to talk about computer animation and what it’s like working on UNDR[H2O].
We’ve got some exciting news to share: We were recently interviewed by Columbus CEO and are featured in the latest installment of the “Tech Talk” article series in this month’s magazine.
GDEX is this weekend, and we have some awesome details to share with you about what we have in store for you at the convention, including the opportunity to become a character in our first game, UNDR[H2O].
It’s finally time. We’re finally ready to showcase our first game, UNDR[H2O], to friends and family this weekend, then to everyone else just two weeks later.
It’s been a while, but we’re back with an update on our upcoming game, UNDR[H2O] (pronounced “underwater”). Today, we’ll be talking about the mechanics and gameplay of our watery adventure!
We’re thrilled to announce that this Halloween weekend, GuessworkVR will be exhibiting at GDEX 2016 to show off our first game: UNDR[H2O]! (pronounced “underwater”)
As our team can tell you, making a game is a tough yet rewarding experience. UNDR[H2O] (pronounced “underwater”) has been in development for several weeks now, but it all started at a game jam earlier this summer. I chatted with some of the guys on the team, and the general consensus was clear: the game jam was not only a lot of fun for everyone involved, but it was also an incredibly productive time for development of UNDR[H2O].