If you’re looking for a chance to come try UNDR[H2O] for yourself, then you’re in luck. We’ll be exhibiting the latest build of our game at the Ohio University Business of Games Summit next week, and we’d love for you to stop by and try it out.
Hey there, everyone. It’s been a while, hasn’t it? Yes, we’re still here, and yes, we’re still hard at work with game development. In fact, in the past few months, we’ve been busier than ever. But more on that in a minute. First, we have some exciting news to share with you.
Earlier this month, Marc, Courtney and Tyler visited La Salle High School, Marc’s alma mater, to talk about computer animation and what it’s like working on UNDR[H2O].
We’ve got some exciting news to share: We were recently interviewed by Columbus CEO and are featured in the latest installment of the “Tech Talk” article series in this month’s magazine.
GDEX is this weekend, and we have some awesome details to share with you about what we have in store for you at the convention, including the opportunity to become a character in our first game, UNDR[H2O].
It’s finally time. We’re finally ready to showcase our first game, UNDR[H2O], to friends and family this weekend, then to everyone else just two weeks later.
It’s been a while, but we’re back with an update on our upcoming game, UNDR[H2O] (pronounced “underwater”). Today, we’ll be talking about the mechanics and gameplay of our watery adventure!
We’re thrilled to announce that this Halloween weekend, GuessworkVR will be exhibiting at GDEX 2016 to show off our first game: UNDR[H2O]! (pronounced “underwater”)