Hi everyone, Matt here!
I think almost everyone has that one game that’s connected to a flood of fond memories. It’s that game that never grows old, no matter how many times you replay it. It’s that game you know everything about; you could play it with your eyes closed. You could hum all the tunes by heart, and you could explain what to do, how to do it and where to go to a new player, all off the cuff. I’m sure you each know what I’m talking about; you’re probably thinking of “That Game” right now, aren’t you?
For me, that game is Pokemon Crystal. And, whoa, where do I even start?
Continue reading “History in the Industry: Pokemon Crystal”
Hey, everyone! It’s Tyler.
When our social media manager, Matt, brought forward this idea of writing articles about our favorite games, I was ecstatic! Being a writer, I always love a good excuse to put some words on paper (or, I guess, pixels on a Google Doc) ,and writing about something I love makes it even better. There was just one small problem…how was I supposed to pick one favorite game?
Continue reading “History In The Industry: Rocket League”
Hey there, everyone. It’s been a while, hasn’t it? Yes, we’re still here, and yes, we’re still hard at work with game development. In fact, in the past few months, we’ve been busier than ever. But more on that in a minute. First, we have some exciting news to share with you.
Continue reading “UNDR[H2O], GDEX and More: Our Latest Update”
Earlier this month, Marc, Courtney and Tyler visited La Salle High School, Marc’s alma mater, to talk about computer animation and what it’s like working on UNDR[H2O].
Continue reading “Discussing VR at La Salle High School”
We’ve got some exciting news to share: We were recently interviewed by Columbus CEO and are featured in the latest installment of the “Tech Talk” article series in this month’s magazine.
Continue reading “Check Out Our Interview in Columbus CEO Magazine”
We’ve been away for a while, but we’re back and ready to chat about our incredible experience at GDEX last month.
Continue reading “After GDEX: What We’ve Learned”
GDEX is this weekend, and we have some awesome details to share with you about what we have in store for you at the convention, including the opportunity to become a character in our first game, UNDR[H2O].
Continue reading “Visit Us at GDEX, Play UNDR[H2O], Win Prizes”
It’s finally time. We’re finally ready to showcase our first game, UNDR[H2O], to friends and family this weekend, then to everyone else just two weeks later.
Continue reading “Announcing Our Friends and Family Play Testing”
It’s been a while, but we’re back with an update on our upcoming game, UNDR[H2O] (pronounced “underwater”). Today, we’ll be talking about the mechanics and gameplay of our watery adventure!
Continue reading “The Gameplay of UNDR[H2O] – An Early Look”