It’s been several months since we gave a detailed look at the progress of UNDR[H2O]. Part of the reason is that we’ve been tinkering with the game’s design to ensure that the finished product is a tight, polished adventure from start to finish. When we unveiled UNDR[H2O] in Summer 2016, it was only a side project — the result of a one-weekend game jam. But it quickly morphed into our main focus as a story-driven experience that we’ve been developing for the past two years.
As we’ve progressed in building the game, we’ve learned a lot about what works and what doesn’t, and more importantly, what we want and don’t want in the finished product. That’s why over the past couple months, we put our game through a third, hopefully final design iteration. Now that we’re pushing forward under this new design, we’d like to fill you in on what the game should look like when it releases.
Continue reading “UNDR[H2O] Design Update: New Tools, Power-Ups and More”
It’s official: March is our busiest month yet at GuessworkVR. If you couldn’t make it to COSI earlier this month and you’re not coming to OTFC next weekend, you can grab a ticket to the Ready Player One Experience in Columbus next Thursday, March 29.
Continue reading “Come Try UNDR[H2O] at The Ready Player One Experience”
If you haven’t gotten to try UNDR[H2O], this spring is your best chance yet. We already announced that we’ll be attending MakerX this April, but now we’ve added two more events in Columbus that you might be able to attend this month!
Continue reading “Two Chances to Play UNDR[H2O] This Month”
So, if you’ve been following us on social media, you have almost certainly seen the slew of posts we published over the weekend about our latest project. If you haven’t, we’d love to introduce you and give you the details.
Continue reading “Detailing Our Connect-A-Sketch Project”
Hello from 2018! Our first update of the year is a big one: We’ll be exhibiting UNDR[H2O] at The Columbus Maker Expo this April, which is unlike any event we’ve presented at before.
Continue reading “Catch Us At MakerX This April”
The Business of Games Summit took place at Ohio University last Thursday, and it was a blast! We got to catch up with some old friends, introduced dozens of people to UNDR[H2O] and won the event’s Best Exhibitor award, so we’d say it was a smashing success.
Continue reading “Business of Games Summit: A Recap”
If you’re looking for a chance to come try UNDR[H2O] for yourself, then you’re in luck. We’ll be exhibiting the latest build of our game at the Ohio University Business of Games Summit next week, and we’d love for you to stop by and try it out.
Continue reading “Visit Us at the Business of Games Summit”
Hi everyone, Matt here!
I think almost everyone has that one game that’s connected to a flood of fond memories. It’s that game that never grows old, no matter how many times you replay it. It’s that game you know everything about; you could play it with your eyes closed. You could hum all the tunes by heart, and you could explain what to do, how to do it and where to go to a new player, all off the cuff. I’m sure you each know what I’m talking about; you’re probably thinking of “That Game” right now, aren’t you?
For me, that game is Pokemon Crystal. And, whoa, where do I even start?
Continue reading “History in the Industry: Pokemon Crystal”
Hey, everyone! It’s Tyler.
When our social media manager, Matt, brought forward this idea of writing articles about our favorite games, I was ecstatic! Being a writer, I always love a good excuse to put some words on paper (or, I guess, pixels on a Google Doc) ,and writing about something I love makes it even better. There was just one small problem…how was I supposed to pick one favorite game?
Continue reading “History In The Industry: Rocket League”