We’re Going to Matsuricon!

So, you like anime and video games? Then we have the announcement for you: We’ll be showing off UNDR[H2O] at the GDEX Megabooth at Matsuricon later this month!

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UNDR[H2O] Design Update: New Tools, Power-Ups and More

It’s been several months since we gave a detailed look at the progress of UNDR[H2O]. Part of the reason is that we’ve been tinkering with the game’s design to ensure that the finished product is a tight, polished adventure from start to finish. When we unveiled UNDR[H2O] in Summer 2016, it was only a side project — the result of a one-weekend game jam. But it quickly morphed into our main focus as a story-driven experience that we’ve been developing for the past two years.

As we’ve progressed in building the game, we’ve learned a lot about what works and what doesn’t, and more importantly, what we want and don’t want in the finished product. That’s why over the past couple months, we put our game through a third, hopefully final design iteration. Now that we’re pushing forward under this new design, we’d like to fill you in on what the game should look like when it releases.

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History in the Industry: Pokemon Crystal

Hi everyone, Matt here!

I think almost everyone has that one game that’s connected to a flood of fond memories. It’s that game that never grows old, no matter how many times you replay it. It’s that game you know everything about; you could play it with your eyes closed. You could hum all the tunes by heart, and you could explain what to do, how to do it and where to go to a new player, all off the cuff. I’m sure you each know what I’m talking about; you’re probably thinking of “That Game” right now, aren’t you?

For me, that game is Pokemon Crystal. And, whoa, where do I even start?

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