Hey, everyone! It’s Tyler.
When our social media manager, Matt, brought forward this idea of writing articles about our favorite games, I was ecstatic! Being a writer, I always love a good excuse to put some words on paper (or, I guess, pixels on a Google Doc) ,and writing about something I love makes it even better. There was just one small problem…how was I supposed to pick one favorite game?
Over my 23 years of existence, my favorite game has changed regularly, almost to the point where I could have an entire shelf of games labeled “Tyler’s Favorite Games.” If you looked at that shelf, you would see games such as Bioshock, The Elder Scrolls IV: Oblivion, Dragon Age: Origins, Halo 3, Sunset Overdrive, The Witcher 3: Wild Hunt, World of Warcraft, and countless other titles.
I thought maybe I could just close my eyes and grab one randomly off the shelf, but then I thought that was unfair to the other games (you know, I don’t want to hurt their feelings ‘-‘). So, I decided to take a break from the dilemma and sit down to play some video games. Habitually, I booted up the game that I’ve played almost daily for the past year and a half and realized the answer was right in front of me the whole time: Rocket League.
If you haven’t heard of Rocket League, please close this tab and go re-evaluate your life…or, you know, at least go Google the game. Rocket League is at its core, soccer with cars. Growing up, soccer was the sport I excelled and and have continued to play year round to this day. When I first picked up a controller and played Rocket League, there was this instinctive familiarity I found while I was playing. Yes, controlling a car to hit a soccer ball isn’t necessarily intuitive, but the gameplay reminds me a lot of the 3v3 soccer we would play at practice. The fluidity of positioning, the passing, the crosses, and the shooting all felt like similar strategies from 3v3 soccer. And boy, the intensity that a sport like soccer brings boiled up inside me as soon as I started playing.
It’s been quite some time since that day I first tried playing. What I love about the game is you slowly see how you improve over time, just like you do with a real sport. My college roommates always heard me screaming, “Xbox, record that!” after I scored a “sick” goal. When I go back and watch those goals I scored over a year ago, I laugh at what I used to think was “sick.” What gets me even more excited is I still have a long way to go. I find myself watching pro matches, and thinking, “How in the hell are they doing that?” Even after playing for so long, the strategies, car rotations and goals are ever-changing, and it’s hard to keep up when the amount of time you have to game dwindles.
The development of Rocket league over at Psyonix was also an inspiration for me when starting GuessworkVR. Psyonix had an idea that on paper is strange: “Soccer with cars.” We can relate with UNDR[H2O] being about a world with superhero plumbers. Plus, Psyonix used contract work to fund its dreams and survive until the devs could create they game they had wanted to create since their studio was founded. We’re currently in the middle of a huge contract project (that we must stay hush-hush on), but it’s comforting to know that this path towards success works, and we hope to follow in their footsteps! Lets just hope the name for our first game doesn’t flop as much as Supersonic Acrobatic Rocket-Powered Battle-Cars (Look it up! Rocket League is technically a sequel if you didn’t know.)
Regardless of what happens, whenever I need a break from developing games at GuessworkVR, I find myself booting up Rocket League and getting a few quick games in before getting back to work. There’s nothing quite like the feeling of scoring a goal and getting the blood pumping before getting back to your real life goals of making the next “sick” video game. Thanks, Psyonix, for giving us such an incredible game to spend our free time with.
Until next time!
If you want to learn more about the background of Rocket League and it’s humble origins, check out this two part series developed by NoCliP