The Gameplay of UNDR[H2O] – An Early Look

It’s been a while, but we’re back with an update on our upcoming game, UNDR[H2O] (pronounced “underwater”). Today, we’ll be talking about the mechanics and gameplay of our watery adventure!

When it comes to UNDR[H2O], it’s all about what you do and how you do it. In the game, you’re a plumber tasked with plugging as many leaks as you can. Thankfully, you’ll have a variety of tools and materials at your disposal to get the job done.

We picked the brain of our programmer, Andrew, to see what really makes UNDR[H2O] tick. Here’s what he had to say about the game so far:

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Q: What are the main tools our plumber will have at his disposal, and how will each one be used within the game?

For tools, we’ve got our handy wrench, which tightens bolts, and a drill, which does the same thing. The upside to the drill is that it requires less movement and has a battery. The wrench takes some work to crank the bolts, but if you pick up the drill instead, you have to make sure it stays out of the water!

The player will be using a hammer in conjunction with different plugs. The harder you hammer in the plugs, the longer the leak will stay fixed.

We also have a few unconventional ways to solve our leak problems, such as plugging it with chewing gum, or just slapping duct tape over it. There will be even more options as the player discovers creative ways to stop the leaks, even if he or she has to bucket the water out of the basement.

Q: How will the player interact with those tools? 

A: We are utilizing the trigger and grip buttons on the HTC Vive’s controllers to give a realistic feel to grabbing tools and attaching them to objects.

Q: What about the gameplay makes UNDR[H2O] unique?

I feel like what actually makes the gameplay unique is seeing the effects of the leaks around you. As the basement begins to flood, you’ll have a lot to do to stop the leaks. Hopefully you’ll see your hard work pay off as the water goes back down right before it floods your game consoles, your bed or other important objects in the room that have their own health and monetary value.

The water is the main entity in this game aside from the player. Even though the tools are used to lower the water level, it feels great to battle back the calamity.

Q: So, how does a player “win” at UNDR[H2O]?

A: As of right now, this iteration of the game is more along the lines of an endless game where we will be holding out against the flood for as long as we can. We’re really trying to nail down the mechanics and the overall amusement of the experience as a chief priority before we place set its main campaign.

So, there you have it! Hopefully that gives you a better idea of what UNDR[H2O] will be like. As we nail down other details like the game’s story and art style, we’ll be sure to keep you updated. Stay tuned for more news on our project! We can’t wait to show you the finished product.

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