We here at GuessworkVR are stoked to introduce you to UNDR[H2O], a virtual reality adventure you play as an unlikely hero who unexpectedly has to rise to the occasion and become what everyone in the world of UNDR[H2O] dreams to be: a plumber.

Over the past several months, we’ve been working on a large, unique project that we think you all are going to love. But as with anything in life, sometimes it’s necessary to just take a break from it. Maybe you’ve experienced this with playing a game: you need a side game to play when you take a break from your main game (for most of us, that’s been a whole lot of Overwatch recently).

Anyway, we decided to take a little break from our main project to test game mechanics within a smaller one. Creating games in virtual reality is kind of like exploring uncharted territory, so we decided to see what we could uncover during a one-week “game jam.” For seven days, we totally set aside our larger project and huddled in our programmer’s basement (thanks, Jimmy!), surviving on copious amounts of Raisin Bran and hot dogs. During that time, we built a prototype of UNDR[H2O] (pronounced “underwater”) from the ground up in the Unity engine. We loved the prototype so much that we’ve decided to make it our focus for the short term!

Keep in mind that the video you see above is based on only a week of work. We’re pretty proud of the basic foundation, but we know we have a lot more work to do. We’re currently polishing the mechanics and story while trying to decide on an art style we think will suit the world we’re creating.

As of right now, there’s not a lot we’re ready to share on the storyline: just know that you’ll be put in the wet, squishy shoes of an unlikely hero who certainly has his work cut out for him. We take story very seriously here at GuessworkVR. We want our games to have some sort of meaning while being exciting and fun to play. We don’t want you feel like you’re pretending to be a plumber or that you’re just controlling motions: we want you to BE the plumber.

As far as mechanics are concerned, you can see in the video that you’ll be armed with a wrench, some tape, and some cork & gum. You’ll be patching leaks as fast as you can to keep the environment from flooding. We’ll share more specifics on the mechanics as they become available.

In a nutshell, we’re super proud of what we accomplished in only a week, and we couldn’t wait to share it with you. We don’t have a release date yet, but we’re going to keep throwing more and more coats of polish onto UNDR[H2O] to make sure you love what you see when it launches.


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